
Xbox CEO Says "This Cannot Continue." She's Right. And She's Not the Last One Who'll Have to Say It.

The best show in years on Sunday. A layoff memo on Tuesday. And an iceberg underneath all of it that's about to hit everyone.
Asha Sharma has been Xbox's CEO for about 100 days. On June 10, three days after Xbox put on what most people agree was their strongest show in years, she published a public memo co-signed by Matt Booty that said what everybody already knew but nobody at this level was willing to put in writing.
"This cannot continue."
Annual revenue has dropped nearly $500 million over five years. Xbox is running at a 3% profit margin. Hardware costs are up 4x since last year. Microsoft spent over $20 billion on content, platform, and hardware subsidies across five years. That doesn't even include the $68.7 billion Activision Blizzard acquisition. And after all of that spending, after absorbing one of the largest publishers in gaming history, the numbers are going the wrong direction.
Bloomberg's Jason Schreier reported that significant layoffs are planned for July, right after Microsoft's fiscal year closes on June 30. The Verge says a studio closure is possible. Marketing budgets are getting slashed. Perfect Dark and Everwild are reportedly cancelled. And this will be the fourth consecutive year of major Xbox layoffs.
Fourth year. Let that sit with you.
Great Show, Terrible Timing
The whiplash here is hard to overstate. On Sunday, Xbox showed Gears of War: E-Day gameplay that looked incredible. They confirmed it as an Xbox console exclusive alongside Clockwork Revolution, reversing the multiplatform strategy that had been eroding the platform's identity for years. The community was excited. The conversation was positive. For one weekend it felt like Xbox had figured out what it needed to be.
Three days later, the memo drops. And everything that felt good about the show suddenly has an asterisk next to it.
That's the pattern though isn't it. We've seen it before. Sony had a great State of Play and then the Bungie implosion. Nintendo launched the Switch 2 to strong demand and then immediately hiked prices. The big event to bad news pipeline is so consistent at this point that the excitement from any live event feels borrowed. You know something is coming. You just don't know when.

The Chickens Come Home
I mean this is what we've been talking about. All year. Across multiple articles on this site.
The bloated development costs that ballooned during the COVID era when every publisher expanded like money was infinite. The studio acquisitions that looked bold on paper but created portfolios too large to manage and too expensive to sustain. The general disinterest in console gaming as hardware prices push into PC territory while doing a fraction of what a PC can do. The RAM crisis quadrupling component costs. The pricing bubble we wrote about when the Steam Deck hit $950.
All of it was leading here. Sharma didn't drop a bombshell with that memo. She stated the obvious in a way that corporate executives almost never do. And I'll give her credit for that. Because she's right. It can't continue. A reset is required. The spending was unsustainable. The expansion was too fast. And the returns weren't there.
But here's the part that matters most. The people who pay the price for those executive decisions are never the executives. It's the developers. The artists. The engineers. The community managers. The QA testers who were already the most underpaid people in the building. Another round of layoffs means more people losing their jobs because somebody at the top spent $68.7 billion without a plan to make it work at scale.

Anyone Reading This Site Saw It Coming
I don't say that to be smug about it. I say it because the warning signs were never hidden. They were in the earnings reports. In the pricing decisions. In the studio closures that have been happening across the industry for two straight years. In the 44,000 jobs lost since 2022.
We wrote about the PS5 sales collapse and what it meant for Sony's hardware strategy. We wrote about the RAM crisis eating the supply chain. We wrote about the Steam Deck going from affordable to $950 overnight. We wrote about Bungie destroying Destiny for a game nobody wanted. We wrote about the pricing bubble and asked who are we marketing to when a console costs $650 and a game costs $70 and the battle pass costs $15 and the cosmetics cost $20.
Xbox is saying it out loud now. But this was never just an Xbox problem. This is structural. The entire console ecosystem is built on assumptions that don't hold anymore. That hardware will keep getting cheaper. That games will keep getting bigger. That players will keep paying more. That growth is infinite.
None of that is true. And when you build a business on assumptions that aren't true, eventually the math catches up to you. Xbox is where the math caught up first.

Sony Is Next
I'll just say it. We're waiting on the Sony version of this memo. Because it's coming. Maybe not this quarter. Maybe not with this exact language. But the same structural pressures hitting Xbox are hitting PlayStation.
PS5 sales dropped 46% after two price hikes. Sony wrote off $560 million on Bungie. They closed Bluepoint Games. Every live service bet they've made has failed. Concord is dead. The Firewalk team was absorbed. Haven Studios is still trying to find its footing. And the only things keeping the platform alive right now are two games that haven't launched yet. Wolverine and GTA 6.
Sony's numbers look better than Xbox's because PlayStation still sells more hardware and has stronger first party attachment rates. But the trajectory is the same. Rising costs. Shrinking margins. A consumer base that is getting harder and harder to justify selling to at these price points. When Sharma says "this cannot continue" she could be talking about any platform holder in 2026. Xbox is just the one saying it first.

Despite a Great Year for Games
And thats the thing that makes all of this so frustrating. The games are there. This is shaping up to be one of the strongest years for gaming in recent memory. Wolverine in September. Gears E-Day looks phenomenal. GTA 6 in November. Mina the Hollower is the highest rated game of the year. LEGO Batman is at 97% positive. Expedition 33 proved that AA games can compete with anything. The Summer Game Fest lineup was stacked.
The product is not the problem. The business model is the problem. The corporate structure is the problem. The assumption that you need 5,000 employees and a $300 million budget and a $68.7 billion acquisition to compete is the problem. Because the games that are actually winning right now, the ones with the best scores and the strongest communities, most of them were made by teams of 5 to 50 people for a fraction of what these companies spend.
The industry is making better games than it has in years. And the businesses built around those games are collapsing anyway. Hell we just wrote about Wardogs and Bulkhead with what they were able to do with far less. Because the businesses were never designed around making great games. They were designed around infinite growth. And infinite growth doesn't exist.

The Tip of the Iceberg
Sharma's memo is the beginning. Not the end. The restructuring at Xbox will be painful. Studios will close. People will lose their jobs. Projects will get cancelled that we'll never know about. And by the time the dust settles, the same thing will be happening somewhere else. Sony. Ubisoft just closed two more studios this week. EA has been cutting for years. The industry is contracting and the contraction is not over.
What comes after that contraction is the question nobody can answer yet. Maybe the industry gets leaner and smarter. Maybe it figures out that smaller teams with focused visions and honest pricing is the path forward. Maybe the indie model stops being the exception and starts being the standard. Or maybe the same executives who created these problems will be the ones trying to fix them which historically doesn't end well.
I don't have a prediction. I don't think anyone does. But I know that when the CEO of one of the three major platform holders publishes a memo saying the business model is broken, that's not a bad quarter. That's a structural reckoning. And it's just getting started.
Time will tell how this plays out. But the iceberg is here. And we're all watching it hit.
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James Brooke
Founder & Editor
Gaming industry analyst and video editor covering gaming trends, indie games, and industry analysis.
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