
Sony Is Killing Physical Games. Their Own Studio Just Trolled Them About It.

170,000 signatures. Six days of silence. Dominoes making memes. And Insomniac publicly confirming Wolverine ships with a real disc while the parent company kills the format.
Sony announced that physical disc production for PlayStation is ending in 2028. Their largest disc printing factory is already being repurposed. The community responded with a petition that has now crossed 170,000 signatures and is still climbing. Brands outside of gaming, including Dominoes UK, started posting memes about it. Publishers and studios across the industry weighed in. The backlash was loud and immediate and widespread.

Sony's response? Six days of silence. Not a statement. Not an acknowledgment. Not even a "we hear you." Just dead air across all their social channels for nearly a week. And when they finally came back, their first post wasn't about the controversy. It was an ad for a fight stick.
That tells you everything you need to know about where Sony stands on this. They're not reconsidering. They're not walking it back. They went quiet. Let the wave pass. Came back acting like nothing happened. The silence is the statement.
Insomniac Said What Sony Wouldn't
While Sony was pretending the internet didn't exist for six days, a fan asked Insomniac Games on social media whether Marvel's Wolverine would ship as a real physical disc or a code in a box like GTA 6.
Insomniac's response was short. Wolverine will include an actual game disc.

That answer did more damage to Sony's position than any petition could. Because Insomniac is a Sony owned studio. They work for PlayStation. And they just publicly confirmed that their game would come with a physical disc while the company that owns them is actively killing physical media.
Whether that was a calculated PR move or just a developer being honest with a fan the optics are brutal for Sony. It signals that not every studio under the PlayStation umbrella is aligned with this direction. And it gave the community a point of contrast that highlights exactly how out of touch the parent company's decision feels.
I'm Digital Only. This Still Feels Wrong.
I want to be transparent about where I sit on this because I think it matters. I'm a digital buyer. Have been for years. I can't remember the last time I bought a physical copy of a game. My library lives on hard drives and cloud servers and I've made peace with that.
But this still bothers me. And the reason it bothers me has nothing to do with my own purchasing habits. It has to do with what we're losing.
I miss the GameStop midnight releases. I miss standing in line with a community of gamers all counting down to the same moment. Everybody there because they cared about the same thing. That experience doesn't exist anymore and killing physical media is the final nail in whatever was left of it.
Beyond the nostalgia, there's a real ownership question here. When everything is digital, you don't own anything. You own a license. A license that can be revoked. A license attached to a storefront that can delist a game at any time. A license that disappears if the servers shut down or the publisher decides your product isn't worth keeping online anymore.
The Stop Killing Games movement has been fighting exactly this fight. Games getting shut down. Servers going offline. Products people paid for becoming inaccessible. And here's Sony removing the one format that guaranteed you could always play your game regardless of what happened to the company that sold it to you. A disc works even when the internet doesn't. That matters.

The Pile Up
This doesn't exist in isolation. That's what makes it feel so much worse than a standard corporate decision.
Sony raised the PS5 price twice in one year. Sales dropped 46%. They killed PC ports to force people back onto a $650 console. They closed Bluepoint Games. They wrote off over half a billion dollars on Bungie. Every live service bet outside of Helldivers failed. Concord lasted two weeks. And now they're telling the people who are still buying their products that those products won't even come with a physical copy anymore.
Each of these decisions on its own is defensible from a corporate standpoint. Together they paint a picture of a company that is systematically removing value from the consumer experience while increasing the cost of participation. More expensive hardware. More expensive games. Fewer platforms to play on. And now no physical ownership of what you buy.
Everything is more expensive and you don't even get to hold the thing you paid for. Thats where we're at.
Sony Is Really Trying to Be the Villain Here
I don't say that lightly and I'm aware that Xbox just cut 3,200 jobs and shuttered four studios. The gaming industry doesn't have heroes right now. But Sony's trajectory over the last six months has been a masterclass in how to alienate the people keeping your platform alive.
Price hikes. Studio closures. Abandoning PC. Killing physical media. Ignoring petitions. Going dark on social media and coming back with a fight stick ad. At every single decision point where Sony could have chosen the consumer friendly option, they've chosen the opposite.
The thing about anti consumer decisions is that each one individually feels survivable. Players complain. The internet gets mad for a week. Life moves on. But they stack. Death by a thousand cuts. And at some point the accumulated weight of all those decisions changes how people feel about the brand itself. Not just what Sony did this week, but what Sony is. And right now Sony is starting to feel like a company that views its customers as obstacles to its business model instead of the reason for it.

They're Going Forward. It Better Work.
Despite 170,000 signatures. Despite brands memeing them. Despite their own studios publicly contradicting them. Despite the worst press cycle they've had in years. Sony is doubling down. The factory is already being converted. The timeline is set. Physical disc production ends in 2028.
I think most people who are paying attention already knew this was coming. The industry has been trending digital for a decade. Physical sales have been declining year over year. The infrastructure to support disc based gaming is expensive to maintain. From a pure business standpoint the move makes sense.
But making sense on a spreadsheet and making sense to the people buying your stuff are two different things. And right now a lot of people are looking at everything Sony has done this year and asking themselves whether PlayStation is still worth supporting.
I haven't felt keen on supporting a company that looks this anti consumer. And I don't think I'm alone in that. For Sony's sake, the games they're keeping locked to their platform better be worth it. Because good will has a shelf life and theirs is running out fast.
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James Brooke
Founder & Editor
Gaming industry analyst and video editor covering gaming trends, indie games, and industry analysis.
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