PS5 Sales Dropped 46%. Sony's Answer Is More AI.
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PS5 Sales Dropped 46%. Sony's Answer Is More AI.

James BrookeMay 15, 202612 min read

A $900 console, a collapsing install rate, and an earnings call that talked to shareholders instead of players.

A 46% drop. That's how many fewer PS5 consoles Sony sold last quarter compared to the same period a year ago. 1.5 million units. Down from 2.8 million. And this happened before their latest price hike even took effect.

So what did Sony do at their earnings call? Did they talk about value? Did they address why players are walking away from a console that now costs $650 at the base model and $900 for the Pro? Did they acknowledge that two price increases in under a year might have something to do with the PS5 sales collapse they're now staring at?

No. They talked about AI.

Sony's Earnings Call Was for Investors, Not Players

Sony Interactive Entertainment CEO Hideaki Nishino spent his portion of the earnings presentation walking investors through how AI is going to "unleash the creativity" of their studios. He detailed an internal tool called Mockingbird that generates facial animations from performance capture data. Work that used to take hours now takes "a fraction of a second," according to Nishino. Naughty Dog and San Diego Studio are already using it. They also showed off an AI powered hair animation tool that converts video footage of real hairstyles into strand level 3D models.

Sony Group CEO Hiroki Totoki followed up by saying that "human creativity must remain at the center" and that AI is "a powerful tool, but not a replacement for artists or creators."

That's a great line for a press release. It's also the exact kind of language that means absolutely nothing to somebody who just watched the price of a PS5 jump by $150 in one year.

Look, I'm not shocked by any of this. AI growth in the games industry is going to keep happening. It's going to snowball year after year and there's no stopping it. The tools Sony is building are probably going to save them a lot of money on production. And I'll be honest, if Mockingbird genuinely cuts down animation labor without replacing actual performers, that's a net positive for development pipelines.

But here's the thing. None of that matters to the person who's trying to decide whether a $650 console is worth buying right now. Sony spent their earnings call selling a vision of the future to shareholders while offering absolutely nothing to the players who are supposed to fund that future.

The Price Hikes Backfired and Everyone Can See It

Let's walk through the timeline because it tells you everything.

The PS5 launched in November 2020 at $499 for the disc model and $399 for the digital edition. For years, that price held. Then in August 2025, Sony bumped it up. The disc model went to $549. The digital went to $499. The PS5 Pro, which had launched just nine months earlier at $699, climbed to $749.

Then in April 2026, they did it again. The base PS5 jumped to $649. The digital edition hit $599. And the PS5 Pro landed at $899. A console that is now approaching the $1,000 mark.

Every previous PlayStation console got cheaper over its lifecycle. The PS5 has done the opposite. Twice.

And the sales reflect it. A 46% drop in quarterly units is not a soft decline. That is a freefall. Sony's own forecast projects gaming revenue falling 6% year over year. They are expecting to sell fewer consoles and make less money from hardware. The only reason their gaming profit is expected to rise 30% is because software and services carry higher margins. That's subscriptions and digital purchases picking up the slack for a hardware business that's bleeding out.

Sony blamed "continued pressures in the global economic landscape" for the April hike. That's PR speak for memory chip costs. And to be fair, memory prices did double in Q1 2026. AI data center demand from companies like Samsung, SK Hynix, and Micron has swallowed up global DRAM and NAND supply, leaving consumer electronics fighting over whatever's left. We sounded the alarm on this back in our RAM Crisis breakdown. It's real. It's not going away. New memory production capacity takes at least a year to come online, and most analysts expect pricing pressure to persist well into 2027.

So yes, Sony has a legitimate cost problem. I'm not going to pretend that they're just pocketing the difference. But having a legitimate reason to raise prices doesn't mean raising prices was the right call. Because the data is screaming at them. People don't want to buy a $650 console. They especially don't want to buy a $900 one. And when you look at what's actually on these machines that would compel somebody to spend that kind of money the picture gets even worse.

https://www.theverge.com/news/926609/sonys-ps5-sales-plummet-memory-costs-price-hikes

Consoles Have a Product Problem, Not Just a Price Problem

This is the part that I think gets overlooked. You can price hike all you want. You still need to sell these systems to people who actually want to buy them. And right now, from my perspective, consoles as a whole are incredibly hard to sell.

What is the system seller right now? What is the game that makes somebody walk into a store and drop $650 on a PlayStation? Wolverine isn't out yet. Saros doesn't have a release date. Intergalactic is probably 2027 at the earliest. Most of the games people would point to as PS5 exclusives have already come to PC or will within a year or two. God of War Ragnarok, Horizon Forbidden West, The Last of Us Part I, all available on PC now.

The biggest console seller all year, and I will hedge that this is probably true for next year too, is that GTA 6 is console only on release. That's it. That is the one mass market reason a person is going to buy a PlayStation or an Xbox in 2026. One game that Sony didn't even make.

And I think a lot of these companies are banking on exactly that. They're hoping GTA 6 balances everything out. They're hoping the sheer gravitational pull of that launch drives enough hardware sales to justify the price increases, absorb the backlash, and paper over the fact that their own first party lineup isn't moving the needle.

That's a dangerous bet. Because if GTA 6 is doing all the heavy lifting, what happens when that wave passes? What's left? You've got a $650 console with no exclusive library strong enough to justify it on its own and a player base that's already been conditioned to wait for PC ports.

AI Is Eating the Supply Chain and Nobody's Talking About It

Here's where it all connects. Sony's price hikes aren't happening in a vacuum. Xbox Series X is also sitting at $649 after its own increase. Valve has said its revisiting Steam Machine pricing because of the DRAM shortage. Analysts expect the Switch 2 to get a price bump before the end of 2026. PC components have been climbing for months.

All of it traces back to the same root cause. AI infrastructure is consuming the global memory supply. Every data center that spins up for AI training and inference is pulling DRAM and NAND away from consumer hardware. And because those AI customers are willing to pay premium prices, memory manufacturers have very little incentive to prioritize console makers, PC builders, or smartphone companies.

This is not a temporary disruption. This is a structural shift. The AI industry is going to keep growing. The demand for memory is going to keep climbing. And every piece of consumer electronics that depends on those same components, consoles, PCs, handhelds, all of it, is going to get more expensive as a direct result.

So we're looking down the barrel of a future where consoles cost more, PCs cost more, and the companies making games for those platforms still haven't figured out how to make people want to buy them. That's the trap. Costs go up because of AI. Sales go down because of prices. And the only lifeline is a single game from a studio that none of these platform holders control.

https://earlymeta.com/article/ram-crisis-ai-gaming-hardware-2026

Selling AI to Shareholders While Selling Silence to Players

What really gets under my skin about Sony's earnings call is the disconnect. They spent meaningful time talking about Mockingbird, about AI powered payment routing that's generated over $700 million in revenue, about machine learning recommendation systems for the PlayStation Store that could one day suggest games, subscriptions, accessories, and merchandise based on player habits.

That last part should make your ears perk up. Sony is building AI systems to sell you more stuff inside their ecosystem. They're investing in tools that personalize storefronts and optimize transaction routing. They're accelerating production pipelines while building recommendation engines that target your wallet. Every single one of those initiatives is designed to extract more value from the player base they already have.

https://www.videogameschronicle.com/news/sony-lays-out-its-ai-plan-for-playstation-we-believe-ai-will-unleash-the-creativity-of-our-studios/

And that's fine. That's business. But when you pair that with a 46% hardware sales collapse and two price hikes in one year, the picture it paints is pretty clear. Sony is optimizing the machine. They are not investing in reasons for people to buy into it.

The PS6 situation makes this even more stark. Bloomberg has reported that Sony is considering pushing the PS6 launch to 2028 or 2029, well past the originally expected 2027 window. Totoki himself said during the earnings call that they haven't decided on timing or pricing for the next console because memory costs are expected to stay elevated through fiscal 2027.

So now we have a company that can't lower the price of its current hardware, can't commit to a timeline for its next hardware, is watching its sales crater, and is responding by telling investors about AI tools that make hair look better. And the player is standing in a store looking at a $650 price tag and a library of games they can play on their PC.

The GTA 6 Dependency Trap

I keep coming back to the same thought. These companies are not in control of their own future right now. They're all waiting for GTA 6 to show up and do the work for them.

Sony is waiting for it to sell consoles. Xbox is waiting for it to justify their pricing. The entire industry is rearranging release schedules, cancelling launch windows, and holding their breath because one game from one studio is about to consume all the oxygen in the room.

https://www.ign.com/articles/gta-vi-the-billion-dollar-behemoth-that-could-crash-the-industry

We already wrote about how GTA 6 is going to save the games industry like a winning lottery ticket saves a gambling addict. Nothing about Sony's earnings call changed my mind on that. If anything, it made me more confident. Because when your hardware sales drop by nearly half and your biggest strategic response is an AI animation tool, you are not in a position to recover on your own. You are waiting for somebody else to bail you out.

And that's the most revealing thing about all of this. Sony isn't leading. They're not setting the pace. They're not even really competing for the player's attention right now. They're managing margins, optimizing systems, and hoping that the biggest game of the decade drags enough people through the door to keep the lights on.

That's not a real strategy. That's just survival. And AI isn't going to fix that. Not the kind that animates faces. And definitely not the kind that recommends you a subscription you didn't ask for.

What Happens Next

The next few months are going to tell us a lot. Summer showcase season kicks off in June. Sony usually does a State of Play around then. If they show up with Wolverine gameplay and a Saros release date, that changes the conversation. If Naughty Dog drops something from Intergalactic on top of that, even better. That gives people a reason to care about the hardware again.

But if the summer comes and goes without a compelling answer to why anyone should spend $650 on a PS5, the GTA 6 dependency becomes the entire story. And once that game launches and the initial wave passes, these companies are going to be standing in the exact same spot they're in now. Expensive hardware, thin libraries, and an audience that's already found cheaper, better options somewhere else.

Sony is not in a crisis yet. 93.7 million PS5s sold lifetime is not a failure. But the trajectory is ugly. And selling AI dreams to investors is not going to change the fact that players are the ones who actually keep this thing alive.

You can optimize all you want. But if nobody's buying, the machine runs on nothing.

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James Brooke

James Brooke

Founder & Editor

Gaming industry analyst and video editor covering gaming trends, indie games, and industry analysis.

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