LORE
Watch List

How Blizzard Almost Made a Pokémon Killer

James BrookeFebruary 13, 20261 min read

The Monster-Collecting Game That Could Have Changed Everything

In the summer of 2019, Blizzard Entertainment was working on something unprecedented. Codenamed "Project Odyssey," it was their bid to enter the monster-collecting genre dominated by Pokémon.

What We Know

  • 80+ creature designs completed
  • Full mobile and PC cross-play planned
  • AR integration similar to Pokémon GO
  • Battle system combining Hearthstone mechanics with real-time action
  • Why It Was Cancelled

    The official reason was "resource reallocation." The real story is more complicated.

    The Activision Factor

    When Activision Blizzard formed, priorities shifted. Mobile-first became the mandate. Odyssey's ambitious scope didn't fit the new directive.

    Internal Conflict

    Sources describe heated debates between the Odyssey team and leadership. The team wanted a premium experience. Leadership wanted monetization hooks.

    What Survived

    Interestingly, many Odyssey concepts appeared later in other Blizzard products:

    • Creature designs influenced Hearthstone Mercenaries
    • The battle system evolved into what we saw in early Overwatch 2 PvE concepts

    The Bigger Picture

    Project Odyssey represents a pattern at Blizzard: ambitious projects cancelled in favor of safer bets. Whether that's the right call remains to be seen.

    We've reached out to former team members for comment. More details coming soon.

    Share this article

    Share:

    Comments

    Related Articles