Crimson Desert: Should You Be Worried? Everything You Need to Know Before You Spend $70
No console footage. A 24-hour review embargo. $70 from a studio with no single-player track record. Here's what smart consumers need to know before Crimson Desert launches March 19.
Crimson Desert: Should You Be Worried? Everything You Need to Know Before You Spend $70
Everything I've seen about Crimson Desert makes me want to be excited. Seven years in development. A map allegedly twice the size of Skyrim. Combat that critics are calling groundbreaking. No microtransactions. A studio that went from building an MMO to pivoting into a fully single-player open-world action game that looks like it was designed by people who actually love video games.
On paper? This sounds like the exact kind of game we've been begging for.
But I've been doing this long enough to know that "on paper" is where a lot of dreams go to die. And there are some things happening with Crimson Desert right now that deserve your attention before you hand over $70 of your hard-earned money. So let's walk through it.
The Red Flags (And Why They Matter)
Here's the thing. We are ten days away from launch, and as of right now, no major outlet has received a console review copy of this game. Not for PlayStation 5. Not for Xbox Series X. Not for Series S. Every single preview, every hands-on impression, every Digital Foundry deep dive, all of it has been captured on PC. And not just any PC. We're talking high-end rigs running Ryzen 9 7900X3D processors with Radeon RX 7900 XTX graphics cards.
That is not what's sitting in your living room.
Multiple sources confirmed to Kotaku that no outlets had received PS5 or Xbox versions of the game to test ahead of release. And the review embargo? March 18. One day before the game launches on March 19. One day. Let that sink in.
Now, if you've been around this industry for more than five minutes, you know exactly why that combination makes people nervous. We have seen this playbook before.
The Ghost of Cyberpunk Past
I don't want to be the guy who screams "Cyberpunk" every time a console version doesn't get early review coverage. I really don't. But the comparison is impossible to ignore, because the pattern is almost identical.
CD Projekt Red did the same thing in 2020. Only sent out PC review codes. Glowing reviews stacked up on Metacritic. Players preordered based on those PC reviews. Then they took their copies home to PlayStation 4 and Xbox One, and the game was borderline unplayable. It was one of the most catastrophic launches in modern gaming history.
Now, Pearl Abyss is not CD Projekt Red. This is a different game, a different engine, and a different situation. Credit where credit's due, Pearl Abyss built their own BlackSpace Engine from scratch specifically for this game. Digital Foundry's tech preview was genuinely impressive, showing the game running at 4K native with ray tracing at a locked 60 FPS on hardware that isn't even top of the line. That's legitimately remarkable, and it suggests there's real engineering talent behind the scenes.
But here's the problem. Impressive PC performance does not automatically translate to console performance. It never has. And the fact that console versions are being kept under wraps this close to launch is exactly the kind of thing that should make you pause.
Pearl Abyss Is Getting Frustrated. That Tells You Something.
Will Powers, the PR and marketing director at Pearl Abyss, has been all over X responding to fans who are demanding console footage. And to be honest with you, his tone is... interesting.
He said he's "sick of having to repeat" himself and that they're "not hiding anything." He told fans that demanding information on their timeline is "entitlement, and that needs to end." He capped it off with "Let us cook? Please and thank you."
And look, I get it. I genuinely do. Running communications for a game under this much scrutiny has to be exhausting. The internet can be relentless. But here's what I'll say to that.
You are asking people to spend $70 on a product. Seventy dollars. That's not a free-to-play beta. That's not a $20 indie game where the risk is lower. This is a full-price AAA title from a studio whose only previous game was an MMO with a notoriously aggressive microtransaction model. Asking for console footage before dropping that kind of money is not entitlement. It's common sense.
And the fact that the response to legitimate consumer concern is frustration rather than transparency? That's bad. That's really bad optics, even if the game itself turns out to be perfectly fine on console.
What We Actually Know (The Good Stuff)
I don't want this to come across like I'm trying to tank a game before it's even out. That's not what this is. There are a lot of genuinely encouraging signs with Crimson Desert, and they deserve attention too.
No microtransactions. In 2026. From the studio behind Black Desert Online, one of the most microtransaction-heavy MMOs on the market. Powers called it a "premium experience" and said the transaction is the purchase itself. Full stop (at launch). That is absurdly refreshing, and I can't lie, it makes me want to root for these guys. We'll see if it sticks and what they have planned for the future.
No difficulty settings, no enemy scaling. Different regions and bosses are skill-gated. If you can't beat something, go get stronger and come back. That's old-school game design in the best possible way. It tells me somebody over there is asking "is it fun? Is it cool?" instead of running focus groups about accessibility monetization synergies.
The combat is getting universal praise. Every single preview, from PC Gamer to TheGamer to PlayStation Blog, highlights the combat as a standout. Critics are describing it as a blend of fighting game complexity with open-world RPG freedom. You can learn moves from enemies mid-fight. That's genuinely cool.
The scope is massive. Five distinct regions. A full day-night cycle with dynamic weather. Farming, town building, hunting, crafting, exploration. Ray-traced global illumination. The game has been described as an "everything bagel" by more than one critic, and that's not necessarily a bad thing if it all holds together.
It's been finished for a year. Pearl Abyss reportedly completed the game a full year ago and has been spending the entire time since on polish and optimization. If that's true, it's the exact opposite of what we usually see with rushed AAA launches.
Three million Steam wishlists. The interest is real. The hype is real. People want this game to be good.
What We Don't Know (And That's the Problem)
For all the positives, there's a significant list of unknowns that should give any smart consumer pause.
Console frame rate targets. We don't have confirmed performance targets for base PS5, PS5 Pro, Xbox Series X, or Series S. Not one. For a game releasing in ten days.
Console resolution behavior. Will the base PS5 hit native 4K? Dynamic resolution? 1080p upscaled? Nobody outside of Pearl Abyss can tell you right now.
Series S performance. This is the one that worries me the most. The Series S has consistently been the weakest link for ambitious open-world games. If Crimson Desert struggles anywhere, it's going to struggle there.
The tone problem. Multiple previews have flagged this. The game starts out as a grounded, medieval story. Then there are mechs. And dragons. And flying islands. TheGamer's preview described feeling confused about what the game even is after six hours. PC Gamer called it "an oncoming tidal wave of unrelenting mechanical complexity where absolutely nobody, at any point, asked if this was all a bit much." That's either going to be brilliantly ambitious or exhaustingly unfocused, and we won't know which until we play it.
The controls. Several hands-on previews flagged the control scheme as confusing, with fighting-game-style combo inputs that felt awkward in certain situations. That's the kind of thing that could be a deal-breaker for some players.
The $70 Question
Let me do the math for you, because this matters.
Crimson Desert Standard Edition is $70. The Deluxe is $80 digital, $90 physical. The Collector's Edition was $280, and it's already sold out.
That $70 gets you a game from a studio with no track record in single-player action games. A game with no confirmed console performance metrics. A game where the only hands-on coverage has been on high-end PCs. A game where the review embargo lifts one single day before launch.
Compare that to the indie space right now. You could buy Slay the Spire 2, which launched the same week to massive acclaim, for $25. You could grab five to six top-tier indie titles for the same price as one copy of Crimson Desert.
I'm not saying Crimson Desert isn't worth $70. It very well might be. What I'm saying is that there is zero reason to preorder this game right now. None. The reviews drop March 18. The game launches March 19. Just wait. That's all I'm asking you to do. Wait one day.
My Advice: Be Smart, Not Cynical
I want Crimson Desert to be great. I genuinely do. A $70 single-player game with no microtransactions at least on launch, built from the ground up with a custom engine, from a studio that's clearly swinging for the fences? That's the kind of thing we should be championing in an industry drowning in live service failures and corporate nickel-and-diming.
But wanting something to be great and blindly preordering based on PC footage and marketing promises are two very different things. We've seen this story before. We know how it can go wrong.
Here's what I'd tell you. If you're on PC and you meet the specs, your risk is significantly lower. The PC version has been extensively shown and the technical previews are legitimately impressive. If you want to preorder on PC, I understand the impulse, but even then, waiting a day costs you nothing.
If you're on console? Wait. I cannot stress this enough. Wait for the March 18 reviews. Wait for Digital Foundry to get their hands on a console build. Wait for real players to share their experience. If the game is everything it promises to be, it'll still be there on March 20. And March 21. And the week after that.
Don't let FOMO override common sense. Don't let hype bypass your better judgment. The $70 in your wallet is yours, and you earned it. Make a studio prove they deserve it before you hand it over.
This didn't have to be complicated. Show us the console version. Hit us with an embargo a week before launch instead of 24 hours. Give people the information they need to make an informed decision. The fact that Pearl Abyss didn't do any of that? That's on them.
If the game is great, we'll celebrate it. But we celebrate after we verify, not before.
I do have concerns on monetization in the game for the online portion and what only "at launch means."